Ramyanth Kishore
Gameplay systems, level design, rapid prototyping and player-centred iteration.
Professional Experience
- Designed and implemented Unity prototypes, gameplay mechanics and level layouts.
- Produced GDDs, feature documentation and player-flow materials.
- Planned playtesting loops and translated feedback into design revisions.
- Communicated design intent across art, programming and production.
- Created mobile game wireframes, UX flows and feature mockups.
- Reviewed competitor products and converted findings into design recommendations.
- Supported feature planning with concise documentation and presentations.
Selected Project Highlights
Designed a psychological-horror experience focused on environmental storytelling, pacing and player research in Unreal Engine.
Designed combat, fortification, AI and survival systems in Unity, supported by balancing and playtesting.
Created procedural generation, persistence, leaderboard and mobile-control systems using Unreal Engine Blueprints.
What I Bring
I define the player problem, prototype the mechanic, test the experience and turn the findings into clear design improvements. My strength is connecting creative intent with practical implementation.
